3 minute read

If Elden Ring stutters on your PC, you are not imagining it, and a faster GPU alone may not fix it. The PC version has had frame pacing problems since launch in February 2022, while the PS5 and Xbox Series versions had their own rough edges. This post compares the two sides and lists the fixes worth trying on PC.

We haven’t benchmarked current builds ourselves. What follows relies on launch-era technical analysis and later reports.


Short answer

  • Console: the simpler choice. No settings to manage, and the problems reported at launch were different in kind from the PC ones.
  • PC: the better choice if you have a capable machine and a variable refresh rate display, and want mods or ultrawide support. Expect occasional micro-stutter and a bit of tinkering.

PC at launch: stutter on every hardware tier

Digital Foundry’s early analysis found that the 1.02 PC build had issues affecting all hardware configurations on all graphical presets. The game was FromSoftware’s first low-level API release on PC and runs on DirectX 12.

The most visible problem was frame-time stutter of up to a quarter of a second, which pulled the 60fps cap down to around 40fps in those moments. Loading new areas triggered a second, more pervasive stutter. Variable refresh rate monitors made the drops less noticeable, but did not remove them.

Bandai Namco’s own advice at launch was to update graphics drivers, which is still the first thing to check.


Consoles at launch: variable, with their own bugs

The console versions were not smooth either. Digital Foundry described PS5 and Xbox Series performance as highly variable at launch, and the PS5 version had a separate save-data problem for players who left the console in sleep mode.

The practical difference is that console issues were about inconsistency within a fixed target, while PC issues were about frame pacing that no setting fully fixed. Consoles also have no driver, shader cache, or overlay to troubleshoot.


What patches changed

Patches 1.02.1 and 1.02.2 arrived within the first weeks, including a fix for a bug that left the graphics card underused on PC. Later updates improved stability, but PC micro-stutter did not go away: reports around patch 1.12, released ahead of the Shadow of the Erdtree expansion in 2024, said the stutter was still there. Shadow of the Erdtree itself brought new frame-drop complaints in the added areas.

Treat any claim that the PC version is fully fixed with caution. Check the current patch notes on Steam before assuming a given build behaves differently.


What to try on PC

  1. Update your GPU driver. This was Bandai Namco’s first recommendation and is still the cheapest fix.
  2. Use a variable refresh rate display if you have one. Enable G-Sync or FreeSync so frame-time dips are less visible.
  3. Keep the frame rate cap at 60. The game is built around it, and a steady 60 feels better than a fluctuating higher number.
  4. After a game or driver update, give shaders time. Traversal stutter can return briefly while the GPU rebuilds its shader cache. Clearing the driver’s shader cache is a common troubleshooting step if it persists.
  5. Install on an SSD. Open-world streaming hitches are worse on slow drives.

A warning about mods and FPS unlockers: Elden Ring uses Easy Anti-Cheat for online play. Community tools such as FPS unlockers and ultrawide mods require launching the game with anti-cheat disabled, and using them while connected online risks a ban. Use them only in offline play.


Which one should you pick

Pick console if you want to launch and play, you don’t own a PC with a recent GPU, or you play mainly with friends online and don’t want to think about anti-cheat rules.

Pick PC if you already own capable hardware, want ultrawide or mods for offline runs, and can live with some micro-stutter. Plan on checking driver and patch notes after major updates.

If you already own the game on both, the console version is the lower-effort way to replay it. If stutter on PC bothers you, work through the list above before blaming your hardware.


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